Hi,
How do we revolve a shell mesh to get solids in Simulate? Have I missed a menu somewhere?
I want a regular revolved brick mesh (with wedges where the mesh touches the axis of revolution or the geometry is 'sharp')
The only way I can begin to approach what I want is to break the component up with volume regions to isolate any bits that touch the axis of revolution that will become wedges. I will guess that it will work if I break the part into many slices using volume regions where the cross section of each slice each being the quad I would have created by hand for revolving.
This seems a rather convoluted methodology.
In Mechanica Independent it was easy,,, could even create the quad shells by hand until I discovered I get license error 26.
What am I missing (apart from the relevant Advanced license feature that we should have), or is this really as difficult as I have found?
Thanks
Attached images:
1. original geometry and thin solid mesh result
2. mapped mesh wireframe showing where the shape is not what I would create by hand (volume regioned bits can be seen)
3. What autogem makes of the mesh instructions (can't create bricks and so opts for tets)
4. 'interesting' wedges